Showing posts with label IntelliJ. Show all posts
Showing posts with label IntelliJ. Show all posts

Monday, March 4, 2013

What's new in Intelij IDEA 12

Recently when I checked update for Intellij IDEA I found that new version of ide has been released. Check the link below to see new features:

http://www.jetbrains.com/idea/whatsnew/

What I noticed is that Android support has been improved. With update to Android 4.2, IDEA 11 was no longer working with SDK, which is working now.

Wednesday, November 21, 2012

getActionBar and targetSdkVersion in Android development

Hi All,

Recently I was trying to reiterate Android docs training just to fill in anything I missed previously. There I came across this piece of code:

     // Initialize member TextView so we can manipulate it later  
     mTextView = (TextView) findViewById(R.id.edit_message);  
     // Make sure we're running on Honeycomb or higher to use ActionBar APIs  
     if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {  
       // For the main activity, make sure the app icon in the action bar  
       // does not behave as a button  
       ActionBar actionBar = getActionBar();  
       actionBar.setHomeButtonEnabled(false);  
     }  


I tried to put that in a simple hello world example and it worked on an 2.2 emulator, however it failed to run on 4.0 emulator. On debugging it turned out that getActionBar was returning null value. Though there was on-line help available for some other directions it just came to my mind to check AndroidManifest.xml file. There I saw only "android:minSdkVersion="8"" I remembered that there was a target SDK  as well which can be defined. So I checked a project created by eclipse and found the "android:targetSdkVersion="15"" line and added it to "uses-sdk " tag in AndroidManifest.xml and the app started working on 4.0 emulator.

This clears two things, first is that Idea IDE adds only minSDKVersion while eclipse adds targetSDKVersion as well. Which is reflected in new project also but could effect like this.

Second, if you search for getActionBar returning null you get loads of advice but maybe not this. So check if you are having this issue.

Thanks for reading. Thanks for Android guys for creating such a good documentation, which by and large so much better than Facebook developer docs. Only wish Facebook docs were also as clear as the Android docs.

Saturday, October 6, 2012

An outrageously simple note taking android app (part 1)

Hi all, in this post we will create a very basic note taking app. It will store only single note and retrieve it back. In later post we will keep extending it until it become a fully working app. So bear with it as the attempt  is to learn android programming not anything else.

Instructions here are being done with IntelliJ IDEA IDE.But they shall be convertible for any IDE,or command line.

First off course create a blank project.





This newly created project already has one activity MyActivity Consider this as window in a desktop app as this has also got screen area and can have button, text, etc.

Activities in android are usually tied with an XML file where the UI is designed, in this case main.xml. Open it to design the first Activity(window) of this app.


Change the XML to remove the TextView and have a button instead.


<Button
            android:layout_width="fill_parent"
            android:layout_height="wrap_content"
            android:text="@string/AddNote"
            android:onClick="addNote"/>


This button property width as "fill_parent" which will specify that it spans the whole width of Activity, height as "wrap_content" which specify that its height will only be accommodate its label. text property sets the label of the button, which is string to be defined in strings.xml under "values" as following.

<string name="AddNote">+ Add a new note</string>

onClick defines the function which will be called when the button is pressed and wiil be defined in "MyActivity.java" file.

At this point of time UI will look like this in IntelliJ IDEA.


Here you can experiment with different device and android profiles to preview how well it will look like.

The onClick function addNote will be defined as this.


public void addNote ( View theButton) {
        Intent intent = new Intent(this, EditNoteActivity.class);
        startActivity(intent);
    }

This function does only two things, first create an intent which is like a message passing to the new Activity(window) and start new Activity EditeNoteActivity which we will shortly define.


Now create a new activity EditNoteActivity by right clicking on src--com.example -> New -> Android Component


Now we need to create a resource xml file, right click on layout directory in project view and select New->Layout resource file.



This is an empty layout file we need an edit text here, and a hew buttons. So here they are, first EditText.


<EditText
            android:id="@+id/editText1"
            android:layout_width="match_parent"
            android:layout_height="0dp"
            android:layout_weight="1"
            android:ems="10"
            android:inputType="text"
            android:hint="Enter note here..."
            android:gravity="top|left" >

        <requestFocus />
    </EditText

id uniquely identifies the field in your java code. setting the height to 0dp and weight set the field to take up screen space to its fullest. inputType specifies the default type of input like text, number etc. hint specifies the subtle non editable text to be displayed in EditText which will disappear when the user enters text. Rest of the fields can be looked up in API reference of Google site.

Set the orientation of layout to be vertical
android:orientation="vertical"

Here we have chosen LinearLayout which is more feasible for this app. There are different types of layout which can be seen on Google reference.

Now create two buttons as below


<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:orientation="horizontal"
    android:weightSum="2">
    <Button
            android:id="@+id/button1"
            android:layout_weight="1"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:onClick="onClickSave"

            android:text="Save" />
    <Button
            android:id="@+id/button1"
            android:layout_weight="1"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:onClick="onClickBack"

            android:text="Back" />
    </LinearLayout>

Here the orientation of layout is horizontal so that buttons are sideways aligned. weightSum is 2 so that buttons are equally spaced in all type of screens. Rest of the fields are self explanatory I guess by now.

At this point the whole xml file is like this

http://snipt.org/vWP3



Now open your EditNoteActivity.java file and add onclickSave method to look like this


    public void onClickSave(View theButton) {
        String FILENAME = "note_file";

        EditText text = (EditText) findViewById(R.id.editText1);


        FileOutputStream fos = null;
        try {
            fos = openFileOutput(FILENAME, Context.MODE_PRIVATE);
        } catch (FileNotFoundException e) {
            e.printStackTrace();  //To change body of catch statement use File | Settings | File Templates.
        }
        assert fos != null;
        try {
            String str = new String (text.getText().toString());
            fos.write(str.getBytes());
            fos.close();
        } catch (IOException e) {
            e.printStackTrace();  //To change body of catch statement use File | Settings | File Templates.
        }
        finish();
    }

Here you get the handle of the button1by findViewById and passing the resourse ID. openFileOutput opens up the file on internal memory exclusively for this app as specified by MODE_PRIVATE. You take the text out of the field by getText and convert it to bytes by getBytes method before saving it to file and close it.


Now make your onCreate method to look like this


public void onCreate(Bundle savedInstanceState) {
        String FILENAME = "note_file";
        byte[] buffer = new byte[100];

        super.onCreate(savedInstanceState);
        setContentView(R.layout.editnote);
        EditText text = (EditText) findViewById(R.id.editText1);

        FileInputStream fos = null;
        try {
            fos = openFileInput(FILENAME);
        } catch (FileNotFoundException e) {
            e.printStackTrace();  //To change body of catch statement use File | Settings | File Templates.
        }
        if ( fos != null){
        try {
            fos.read(buffer, 0, 10);
            String str = new String(buffer, "UTF8");
            text.setText(str);
            fos.close();
        } catch (IOException e) {
            e.printStackTrace();  //To change body of catch statement use File | Settings | File Templates.
        }
        }
    }

This one is self explanatory mostly as it open the file and read the node. Only one worth mentioning is setContentView which takes the editnote.xml defined and create the UI. Remember it to put first before findViewById to avoid crash as this needs to be done first.

Also add onClickBack method


    public void onClickBack(View theButton) {
        finish();
    }
This one only calls finish which returns to the main Activity MyActivity.


Now build and compile and run it on emulator to see how it goes. This is fairly shortcoming app as it saves only one note and retrieves it back, however I am sure this helps in understanding many concepts in android. Especially as if you try this and the go around the reference or books you will find yourself eased out a bit.

Hope this helps and many thanks to guys on http://stackoverflow.com for helping.






Wednesday, October 3, 2012

Android development using IntelliJ part 1

Open source is about choice, they say. So here is one more choice, use IntelliJ IDE for development of android apps.

IntelliJ is a good IDE for Java development by JetBRAINS. It comes in two flavours, free community edition and  paid ultimate edition. Both can be downloaded from here.

I am using free community edition for this tutorial. Which according to site has "Powerful environment for building Google Android apps". Though I will left that for readers to decide.

Update: To install android sdk tools please refer this post.

Installation is pretty straightforward, just unzip it in a convenient location and run idea.sh file from "bin" directory. Select File -> New Project and you shall be welcomed by this dialog box


Click next and you will get this screen


Enter project name, select type as "Android Module", and click next to get following screen.


Click next with settings remains intact.


In above screen select the emulator device, one thing which surprised me was that there was no option to select build target. I manually changed that to Android API level 8 ( Android 2.2) in AndrodManifest.xml (android:minSdkVersion="8").


Just click on run and you will have your app running in emulator.


Update 2: One difference I noticed between eclipse and IntelliJ is that running app from eclipse twice runs a new instance of emulator, while IntelliJ does the , well intelligent thing to connect to the already running emulator and initiate the app within. Probably those who are well versed with eclipse will be able to tell the peculiar behavior of eclipse.


Comparing to my previous jEdit tutorial, this was short and easy. Well that's what a IDE is supposed to be, but in my personal opinion one know about the internal working more if one uses a simple editor and command line. However if you are short of time, using IDE will save you lots of time.


In forthcoming parts I will try to give examples of creating android apps step by step. Consider this a group study rather than a conventional classroom teaching as I myself is learning android programming.

All suggestions of improvement are welcome. Thanks for reading.